OSL Renderers Big List !!!

It's very difficult to find a complete list of renderers including Open shading Language.

I need it for OSL teaching and for my OSL Master-Class, so I made it myself !

I could miss some. If you don't find your Rendering software here, please, write a comment.

Some renderers have different features according the 3D software hosting it. So, I just list the ones including OSL.
It is very difficult to make this list, as the OSL implementation could be very different. In some case, it is even hidden to the final user (like in Corona for Maya). In other cases, there is no end-user interface for compiling the .osl shader (should be compiled by oslc before using it). Some are so poorly documented that it is near impossible to use.
I decided to make just six categories, mostly useful to end-user.
I didn't made Commercial vs Open source categories neither.
It could be very useful to make compatibility charts between renderers and OSL specification, but it's not the goal of this post.

This post is evolutive, according to renderers actualities.

This post is up to date the 15 / 04 / 2017, list version: 7.

Full OSL renderers, with compilation UI
Closure + texture pattern,
ready to use,
in-software OSL compilation
-> 3delight for Katana
------------------> OSL Documentation

-> Cycles in Blender
------------------> OSL Documentation

-> Cycles4D, Cycles for Cinema 4D
------------------> OSL Documentation

-> Vray for 3DSMax
------------------> OSL Documentation

-> Vray for Cinema4D
------------------> OSL Documentation (for full documentation, read documention of VRay for 3DS-Max)

-> Vray for Maya
------------------> OSL Documentation (very poor...)

-> Autodesk Beast
------------------> OSL Documentation

-> Autodesk 3DS Max 2018 with Arnold Renderer included
------------------> OSL Documentation

-> Solid Angle Arnold for Maya
------------------> OSL Documentation

-> Arnold Render Standalone and API
------------------> OSL Documentation

Full OSL renderers
Closure + texture pattern,
ready to use,
not documented compilation or external oslc compilation
-> Appleseed HQ
------------------> OSL Documentation

-> 3delight, 3delight Studio Pro
------------------> OSL Documentation

-> 3delight for Maya (very promising and useable experimental feature...)
------------------> OSL Documentation

-> FluidRay (no available public documentation)

-> BRL-CAD, Open source Solid Modeling CAD
------------------> OSL Documentation

-> XRT Renderer
------------------> OSL Documentation

Texture Pattern only OSL renderers
-> Pixar Renderman 21, Pixar Renderman for Maya
------------------> OSL Documentation

-> Clarisse 3 IFX
------------------> OSL Documentation

Futur, promised in next release, or currently in OSL implementation
-> Maneki NPR and Photo-Surreal Rendering Renderer, with 3Delight included

-> Octane Render (said as OSL compatible, but no documentation yet about it...)

Non-rendering software OSL compatibility
-> Shader FX, node based OSL script generation include in Autodesk Maya and Autodesk 3DSMax
------------------> Documentation

-> Gaffer, framework for VFX
------------------> OSL Documentation

Project using OSL
-> Animal Logic Glimpse renderer

-> Cycles standalone

-> Ubisoft motion picture group's proprietary renderer.

-> Spectral Studio (no more available as public, still used as in-house renderer)

-> Helios GPU + OSL Project

-> Paprika NPR Render (no update since 2014)

-> open shading language renderer project



Here is the reason why I didn't post for so long :

OPHTALMY is a short film I made as an educational project used for teaching in Bachelor Classes.

I used it for teaching rigging, texturing, shading, lighting and compositing.

Enjoy !

Ophtalmy from François Gastaldo on Vimeo.


OSL Masterclass !

La Masterclass OSL aura lieu le 27 février à Bruxelles.

Une journée complète sur OSL !

En partant du niveau débutant le matin, j'attaquerai le Shading complexe l'après-midi.

Si le Shading vous intéresse, c'est l'événement à ne pas manquer !

Plus d'informations ici.