Dispersive Gem Shader Compound updated (again) and (even) FASTER!

In latest Autodesk Softimage, you could have this error :
misss_call_shader: Unexpected state->type case.

If you have it, the shader is style working, but much slower...

So, here is the fix (version 1.4.2) : Dispersive GEM Shader 1.4.2

I don't have anymore errors and it is really faster !

To know more about the shader, read the previous posts : Dispersive GEM Shader 1.4.1 and the Original GEM dispertion shader compound version 1.0

Enjoy it !

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