This is the very good news of the latest 3DS Max release, from Autodesk.
An OSL pattern generator is now included in 3DS Max 2019 !!!
It is awesome ! It can export to bitmap, for non-OSL renderer. Shaders are fully intergrated in OSL renderers, like Arnold.
It's optimisation is not done shader by shader, but for the whole node tree. So many little shaders would go as fast as a very big one doing the same thing! That's Excellent!
Other nice things: you can edit and compile OSL scripts inside 3DS Max, or even link them to your scene (or unlink to file, in 3DS Max terminology)!
Indeed, I just have one thing to say...
In 2012, Blender was the first to do all of this!
Brecht Van Lommel did a wonderful job on OSL integration in Cycles, as he did a wonderful job for Solid Angle Arnold.
For now 6 years, we use Blender for easy OSL dev., using included script editor, realtime render update, etc...
And, most impressive, Blender is still ahead! It includes closures and other advanced OSL functions not yet available in 3DSMax.
I started teaching OSL using Blender in 2013. Students were wondering why... Now, they are immediately proficient in writing OSL Shaders in 3DS Max 2019, from the first day!
Now, they can use their knowledge in the biggest and most powerful renderers !
Just because I started teaching OSL 5 years ago !
Long time before this standard was widely available, long time before autodesk decide that it's should be included in mainstream softwares, I was teaching OSL on Blender, Maya and 3DSMax (yes! 3DS Max!) for years!
Because, when your are teaching, you should NOT teach what exists now. You should NOT answer the actuel needs.
You have to teach what will exist when the students will leave school.
You have to teach what will be needed in the next 2, 3 or 10 years!
If you do so, your students will adapt themselve immediately to new technologies! Because they try them before all others.
And Blender is a wonderful tool for this goal.
So, if you are teacher, remeber this :
Go boldly where no human has gone before !
OSL in 3DS Max is the perfect illustration of this story!
Affichage des articles dont le libellé est Master 3D. Afficher tous les articles
Affichage des articles dont le libellé est Master 3D. Afficher tous les articles
2018/04/11
OSL in Autodesk 3DSMax 2019
2018/02/14
WIP, NPR Lighting Shader
Here are the first results from my NPR Lighting Sahder.
It works with Arnold, with Autodesk Maya. It should work with 3DSMax, but the light rig would be much more difficult to do.
It is intend to be used for this year student's projects. It renders a NPR lighting, with colored non-realistic Rim Light, color shadows from the Main Light, some kind of AO, and some other features...
It works with Arnold, with Autodesk Maya. It should work with 3DSMax, but the light rig would be much more difficult to do.
It is intend to be used for this year student's projects. It renders a NPR lighting, with colored non-realistic Rim Light, color shadows from the Main Light, some kind of AO, and some other features...
2017/04/10
1st Quarter 2017 OSL workshops and teaching reel
This first quarter 2017 OSL teaching session, at ESTEI school, was really nice, with cool results.
Here is the reel of works done during worshops, teaching session, or tutored works.
The shaders are 'as is' from students work, with no correction. Some little glintches are still present, but I prefer showing real student works instead of modified (and without bug) ones.
If you are intersted in OSL workshops, or sessions, or masterclasses.... just send me a message !
Enjoy !
Here is the reel of works done during worshops, teaching session, or tutored works.
The shaders are 'as is' from students work, with no correction. Some little glintches are still present, but I prefer showing real student works instead of modified (and without bug) ones.
If you are intersted in OSL workshops, or sessions, or masterclasses.... just send me a message !
Enjoy !
OSL Shader Writing Courses, 1st quarter 2017, Students Works Reel from François Gastaldo on Vimeo.
2014/07/30
OSL Teaching Winter 2014 Results
I'm teaching shading and Shader Writing for years.
During the last Winter Session, in 3D Master at ESTEI, we studied Open Shading Language.
Here is the results, from the first shader to a full workshop :
During the last Winter Session, in 3D Master at ESTEI, we studied Open Shading Language.
Here is the results, from the first shader to a full workshop :
Shader Writing Courses 2014 Students Work Reel from François Gastaldo on Vimeo.
2012/06/20
Projet 3D M&C
voici le projet d'animation 3D sur lequel j'ai travaillé cette année pour le Master 3D.
Il a été réalisé avec :
Bérénice Rogazy
Matthieu Chevillot
Cédric Launay
Terry Maire
Vincent 'Kotch' Mazeas
Il a été réalisé avec :
Bérénice Rogazy
Matthieu Chevillot
Cédric Launay
Terry Maire
Vincent 'Kotch' Mazeas
Minus et Cortex 3D from Cédric Launay on Vimeo.
2012/06/19
Stéréoscopie à l'ESTEI
Comme test et exercices d'application des rigs stéréo étudiés à l’école, j’ai demandé la réalisation de bandes annonces des projets en cours.
Voici quelques résultats :
Voici quelques résultats :
Bande Annonce stereo pour le projet 'Minus et Cortex 3D' from François Gastaldo on Vimeo.
Bande Annonce 3D stereo du projet 'Minus et Cortex 3D' from François Gastaldo on Vimeo.
Test Stereo Projet étudiant ESTEI from François Gastaldo on Vimeo.
2012/06/18
Un super film sorti de l'ESTEI
Voici une superbe production sortie du Master 2 3D de l'ESTEI
Elle a été réalisée par une super équipe :
Marie Hasbrouck Wilgenbus
Rémi Deletrain, spécialiste du RIG
Valentin Puig
Céline Jolly, animatrice et graphiste en chef !
Merci à eux pour ce super boulot! A voir sur le Channel ESTEI de Vimeo



Elle a été réalisée par une super équipe :
Marie Hasbrouck Wilgenbus
Rémi Deletrain, spécialiste du RIG
Valentin Puig
Céline Jolly, animatrice et graphiste en chef !
Merci à eux pour ce super boulot! A voir sur le Channel ESTEI de Vimeo
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